Campaign Trail – EVE API

Thank you for your interest in my campaign to be part of CSM 6. It is my intention to work diligently, effectively, and tirelessly to bring the concerns of the player base to the CSM, to CCP, and back to the players.

The following is a user submitted request for my stand on a topic important to them. I have given thought to the topic and formulated my opinion, but it’s just that; my opinion. Nothing more. There is no guarantee the opinion expressed herein will ever see the light of day.

My platform isn’t one of issues, but rather one of integrity, tenacity, and the willingness to hold the CSM and CCP accountable to the players that support everything we do. I will not push my own agenda, unless it coincides with what the majority of the player base wants for a given topic.

Never start a fight you can win. #RocTheVote

QUESTION: Thanks for your post about monetizing the API, even though I disagree with it. I’m more interested in learning about your thoughts outside of profit. What do you think of the API in its current state, and where do you think it should go from here?

As I’ve mentioned previously, I think that CCP giving us a free and extensive API to play with is one of the most innovative things they have done for our community. They were certainly ahead of the times doing this.

I also believe that developers should profit from their efforts, but that was covered in the other post. Onto API discussion!

Security

CCP recently announced that they are switching from HTTP to HTTPS. It’s a small and simple thing, but I think it’s one of the most forward thinking moves they have made regarding the API, and I certainly hope they follow through. We all know internet spaceships is serious business, and protecting our valuable character information should be a high priority. One time use keys would also be a practical option for enhancing security as well, as several corporations/alliances use the API for character validation on recruitment applications.

It would also be fantastic if the API offered OAuth support.

Another key aspect of information security is monitoring. I strongly feel there should be an automated intrusion system that notifies a player if their API is accessed in a suspect way. Currently, players need to login to their EVE account, view the list of IP addresses they have authorized their key to, and try to remember which is which. Many players have a difficult enough time figuring out how to use their API key in the first place, let alone trying to sort out IP address usage. This needs to be simplified for an easier user experience.

Cleanliness

I’m just joking around with this subtitle, and won’t go into the details of SOAP vs REST, etc, because the bottom line is I don’t care. As long as the API works, and is easy to access, it doesn’t matter to me what paradigm CCP chooses to go with. My opinion.

Customization

CCP also recently announced an API initiative that will allow players to customize what information is made available to a given request. I think this is brilliant, as currently with only Limited and Full API key options, it’s almost all or nothing. Having multiple keys, that I have customized for the various apps I use, will go a long ways towards my first point about security.

But these are the knowns. What about the unknowns? What is lacking in the API? What enhancements would I like to see made? What agenda will I push regarding the API?

I want to take a moment to reiterate my stance on the API from a high level. I don’t believe that any usage of the API should be made a critical part of EVE Online. What that means is that you shouldn’t be forced to use any third party developer application in order to have a full EVE Online experience.

To me, API development is meant to enhance game play, not replace it in any way, shape or form.

Enhancements

So what are the main issues players have with the API, including myself?

Communication

CCP, though they are getting better, still needs to have more consistent community interaction in regards to the API. I probably didn’t need to put the API part, as I believe CCP just needs to have more consistent community interaction overall, but I feel this is a particularly important distinction. Even though there are only a handful of third party application developers, the majority of EVE players make use of the EVE API in some way, so the API should be viewed by CCP as an important and ongoing topic.

To that end, CCP also needs to have their support staff recognize that although API petitions do not directly affect ingame play, they should be treated with the same seriousness of any other petition, and respond accordingly, giving their full attention to the petition.

Consistency

As it stands, there is an inconsistency to API access. Eve Gate boasts features not available in the current API, and since site scraping is a violation of the EULA, it is a frustrating experience for developers. On the one hand I can understand why CCP wants to have CCP only features, but the API is about the community, as is Eve Gate. A single toolset should be mandated. Empower the community with the same rich toolset used by CCP, and they will be surprised and impressed with the quality the community produces.

Missing in Action

POS module setup, silo fill levels, gun ammo fill levels, location and nearest anchored moon, Planetary Interaction information, Contracts, Jump Clone information, Character implant information, employment history, etc, etc. There are a great many things missing from the EVE API that developers have been requesting for a long time now without any real forward movement on CCP’s end.

I understand the API team is a small one at CCP, but still, consistent communication goes a long way with the community.

I could go on about Killmail API issues, parameters for minimize returning results for large data sets, write access via EVE Mail, etc, etc, but I won’t.

The point of this post is to let you know that the API is important to me, and that as part of the CSM, I would make sure it’s constantly brought to the table. As a third party developer, and as a player, the API is an essential part of the community, and as such, should only be progressed.

There are some that have accused me of flipping my position on the API, citing my last post regarding how I would monetize the API as contrary to encouraging the API community, even to the point of saying I am anti-player, but nothing could be further from the truth.

I have always been about community. Check my blog. Ask your friends. The historical facts are there.

Monetizing the API and improving the API are two completely separate topics about the same subject matter. It would be liking asking me how would I improve the recipe for apple pie, then accusing me of being anti-pie when you also ask me how I would go about selling apple pie.

Campaign Trail – Third Party Apps

Thank you for your interest in my campaign to be part of CSM 6. It is my intention to work diligently, effectively, and tirelessly to bring the concerns of the player base to the CSM, to CCP, and back to the players.

The following is a user submitted request for my stand on a topic important to them. I have given thought to the topic and formulated my opinion, but it’s just that; my opinion. Nothing more. There is no guarantee the opinion expressed herein will ever see the light of day.

My platform isn’t one of issues, but rather one of integrity, tenacity, and the willingness to hold the CSM and CCP accountable to the players that support everything we do. I will not push my own agenda, unless it coincides with what the majority of the player base wants for a given topic.

Never start a fight you can win. #RocTheVote

QUESTION: What is your stance on monetizing the EVE API? Do you think third party developers should be able to benefit from their efforts? How do you think CCP should enact quality control?

As half of the team that brought you the popular Capsuleer iPhone application, this particular topic is near and dear to my heart. I have had vested interest in this topic for quite some time.

CCP, once again, showed great innovation and community spirit by even offering a public API to their game. Few do. Recently, I’ve been working with the Need for Speed: World API, but it’s incredibly limited. CCP has opened up so much information through the EVE API, and has sporadically enhanced what data has become available as time goes on. Kudos to them on that.

The way I see it, and again, this is my own biased opinion, there are only two real options when it comes to the EVE API

Down with the API

The first solution is for CCP to remove the public aspect of the API altogether. Focus their social efforts internally, create their own mobile app, enhance the functionality of Eve Gate, and be done with it. Period.

Personally, I don’t like this option, but it is viable from a business point of view. By producing their own usages of the API, they easily have full control of their intellectual property, and all profits go directly to them. No fuss. No muss.

Quality Control

The other option for CCP, as I see it, is to develop a system where they monitor/control third party efforts, and let only the best uses of the API have their financial stamp of approval. I’m going to use EON Magazine as an example. EON has complete creative control over their efforts, yet every publish is thoroughly reviewed and approved by CCP. Not a single issue of EON goes to market without the CCP stamp of approval. It’s a good process. It’s also a much easier process when dealing with a tangible, printed product.

The world of digital property is much more complicated. For an iPhone app, CCP would need to setup a business agreement with the third party developer, taking a certain percentage of the profits from the sales of the app. Additionally, Apple also takes a cut off the top. This could result in an EVE Online app not being very profitable for the developers unless they have, let’s say, 60,000+ users. There are those that say this is typical of any competitive business practice; let the cream rise to the top. The dilemma there for CCP is they potentially stand to have a few crappy iPhone apps using their API that if it were up to them wouldn’t have the CCP stamp of approval at all, but then are they showing bias? Would the whining and flames begin? This last statement could be said for any mobile platform or use of the API, not just iPhone.

So there is a fine line for CCP to walk. Developers want freedom to express themselves how they see fit, but at the same time CCP needs to ensure quality control. How can they through their lot in with one development group without alienating others? There’s also the question of longevity. Anyone remember EVE Tracker? For that matter, anyone remember Capsuleer? We all want pay for work, otherwise development can only go so far. And at the end of the day, CCP is a business. They want to profit. Subscriptions to EVE Online = profit.

So how does CCP deal with this situation? One solution presented recently was to create a volunteer body to govern standards of usage for the API. This group would be aimed at nurturing and helping developers work within a pre-defined set of stlye guides in order to bring better quality products to the EVE community. It’s great in concept, but again, there is the question of longevity, not to mention who is qualified to participate as an advisor, and who determines those qualifications? What weight to they have in decisions regarding API development? Any? Do they even work with CCP on this initiative, or try to make a go of it strictly as members of the EVE community?

I think the heart of the issue is that CCP doesn’t have this level of mobile/social experience, and is having a difficult time choosing a path. Who is qualified to make recommendations within their organization? Do they alienate existing developers by restricting usage, or eliminating the API? Do they let anyone create an app for the API, even if it’s a piece of crap? How will that affect perceptions of their intellectual property? Of course, choosing no path means they are letting all options pass them by. Inaction is the worst choice.

If this issue was brought to the CSM, I would work with the CSM and CCP architecting a solution that works for everyone involved. Again, as half of the team that brought you Capsuleer, I worked for two years with CCP towards this very goal, and most of my documenation and business proposal is still relevant and valid. Maybe the weight of the CSM might make this topic of more importance to them. Maybe it will the EVE API more urgent.

Time will tell.

Campaign Trail – Factional Warfare

Thank you for your interest in my campaign to be part of CSM 6. It is my intention to work diligently, effectively, and tirelessly to bring the concerns of the player base to the CSM, to CCP, and back to the players.

The following is a user submitted request for my stand on a topic important to them. I have given thought to the topic and formulated my opinion, but it’s just that; my opinion. Nothing more. There is no guarantee the opinion expressed herein will ever see the light of day.

My platform isn’t one of issues, but rather one of integrity, tenacity, and the willingness to hold the CSM and CCP accountable to the players that support everything we do. I will not push my own agenda, unless it coincides with what the majority of the player base wants for a given topic.

Never start a fight you can win. #RocTheVote

QUESTION: Factional Warfare has over 20,000 active players, and is obviously broken. What are your thoughts on how to improve this game system?

When I first heard about the attack at Malkalen, and the subsequent massing of forces by the Amarr to assault the Minmatar Republic, there was no hesitation on my end; I would serve. And serve I did, bringing the offensive to the Amarr Empire time and again, earning the respect of my fleets as I rose through the ranks to Matar Colonel, the admiration of my people as the face of the war initiative, and the fear of my enemy as they trembled before me in system.

As a player, I eventually retired from Factional Warfare for one simple reason: what was the point?

Factional Warfare was an enticing and interesting idea when it was first introduced. Now it’s stale and pointless.

So what can be done to make this existing aspect of the game more engaging? Ironically, at Fanfest 2009, I had the opportunity to sit with a few of the CCP devs after a round table and pitch what I am about to discuss. It was received with great enthusiasm by the devs, and they were eager to go back to the office and run with it. Somewhere within the depths of CCP, I can only assume factional warfare became a non-priority, as obviously nothing has changed since its inception.

Dynamic Content

My first consideration was something I believe all MMOs fail it: the ability to generate content faster than players can consume it. It’s a problem that has existed for decades. Every new expansion of every MMO results in old players returning, new players signing up, an influx of capital to the production company, then a gradual decrease in subscriptions as players quickly finish the new content that took months/years to develop. It’s a vicious cycle.

What I proposed, and still adhere to, is the idea of a dynamic landscape. After talking with CCP devs and server architects, I know the technology can handle the demand of my idea with little overhead, and minimal effort.

Essentially there would be a dedicated server pool that tracks NPC objectives, in this case, factional warfare. When the idea proves solid, this could be expanded to other NPC factions. Let’s use the Amarr as an example in the table below:

* these are just sample ideas, not actual ideas to pitch

As you can see, there are multiple tiers for objectives. Each tier is dependent on the previous being completed. This results in a more challenging and difficult build up for both the NPCs, and for the players. Each tier has associated benefits, and penalties, depending on whether a player is for, or against, this particular faction. Also note that this strategy can also result in NPC vs NPC, which adds another fun dynamic to the equation.

At any tier, if a NPC faction is defeated, they do not cease to exist. They simply go back to the pool, pick a new objective, pick a new system within their sovereignty, and start again. It should be obvious that if you are an enemy of a faction, you want to defeat them at Tier 1. Of course, players that support that faction want to protect and work with them, enabling their faction to accomplish Tier 5, which has the most perks and benefits for players with good standing within that faction. Better LP rewards, higher level mission agents, better storyline missions, better FW perks, etc, etc.

There are caveats up for discussion within this dynamic content scenario. On the one hand, you’re denying players equal opportunity to content. Well, suck it. EVE does that now. I tried to do the level 1 Epic Missions during my time serving in the Tribal Liberation Force, and while the missions themselves were seemingly easy, trying to accomplish anything within enemy space was nigh impossible.

The other concern, in this example, would be that the 24th Imperial Crusade would blob their Amarr NPCs, almost guaranteeing Tier 5 success. To me, that is part of the challenge, and is a mechanic that also exists in many other areas of EVE, such as gate camping, blob capital fleet battles, etc, etc.

Intelligent Officer AI

Imagine, if you would, facing Lord Elwin. Lord Elwin is a Divine Commodore of the 24th Imperial Crusade. He’s also an NPC. He has survived many Minmatar attacks, and he has learned how they fight, and adjusted his attacks accordingly. He has grown more powerful. His bounty is worth more. He actually plays on the same ranking system we do, entitled to the same perks, rewards and benefits we are entitled to. He is a powerful adversary.

By allowing military Officer NPCs to remember previous engagements against players, we’re adding yet another element of complexity to Factional Warfare. You’re not always going to have the same fleet composition. You’re going to need to be smarter as a Fleet Commander.

Perks

As a Matar Colonel, it is my opinion that I should be a more decorated pilot than a green rookie to the TLF, and I’m not just talking about the rank medal. The table below shows some small incentives for players to remain involved in Factional Warfare:

* these are just sample ideas, not actual ideas to pitch

Again, these are not game changing bonuses, and they are only applied in Factional Warfare fleets, so the overall game still maintains balance (if you can call it that).

Rewards

Currently, there are no exclusive rewards for Factional Warfare. I can use my Loyalty Points to buy a Republic Fleet Firetail, but I can do that without being a part of Factional Warfare.

An added incentive to engage in the war should be the ability to cash in loyalty points for exclusive items. This could be Officer ship types, one time war fleet bonuses, unique implants, any number of things really. See the table below for some sample reward ideas:

* these are just sample ideas, not actual ideas to pitch

Essentially, that’s it. By introducing a dynamic landscape with NPCs that remember players, as well as incentive rewards to participate in the war, CCP would have created a more unique and interesting experiences for the pilots engaged. All the while, there is no unbalancing of those not involved in the war, thus no whining from others that Factional Warfare needs nerfing, though that will inevitably happen with any game system that changes.

Campaign Trail – The Party

So there it was, I was officially on the election ballot. My therapist was going to love hearing about that life adventure.

Like any good politician, I needed supporters, so my campaign staff had already been hard at work filling my calendar with various interviews, appearances, parties, and other events. It was going to be a busy few weeks. I was thankful it was a short time frame before the election. I’d rather have been out fighting the good fight against the Amarr, but we all do what we must.

“I’m telling you, man, those two Gallente babes over there are totally checking you out.” Byron tried to say privately, but still speaking over the loud music at the party. “They all want a piece of the Roc.” He smiled from ear to ear, thinking himself witty. I swear he lived vicariously through me.

I looked towards the two ladies he was referring to, subtly of course, and had to agree, they were definitely hot, and seemingly interested. Who was I to shrug away from two potential voters? I had a responsibility after all.

I casually walked towards the two sexy Gallente capsuleers (the fact that this entire party was filled with capsuleers was more than a little unnerving), grabbing a new drink from the bar as I passed by.

I strode confidently up to them, flashed them my most charming grin, and gave a little nod. “Ladies” I said, forcing my voice a little deeper than usual.

They both smiled to each other, then back to me, their bright eyes giving away far more than they realized. The three of us already knew where this was going to finish, and I had stocked up on good breakfast foods for just such an occasion.

I charmed them, telling jokes, acting nonchalant and semi-interested, waving at passers by, enjoying the spotlight, knowing this evening was all about me. They basked in every minute of it. If it was an act, it was a convincing one, and truth be told, I wouldn’t care the next morning.

The three of us had just finished laughing at my latest witty joke when I finally got around to taking a drink from my glass. I never broke eye contact with these two beautiful specimens. That was my undoing. Had I taken a moment to be more self aware, I might have noticed that the bartender had put a straw in my drink, and as I raised my glass to take a sip, I would’ve noticed the straw going right up my nose, jabbing into the high cartilage.

I yanked the glass from my face, spilling booze on myself, and the ladies, my other hand quickly reaching up to my nose. It hurt like a mother. You wouldn’t think those little plastic straws were sharp at the end, but let me tell you, one up the nose will make your eyes water something fierce.

The two of them jumped back, bumping into others as they tried to avoid being spilled on, the sparkle in their eyes having changed from being a sure thing to a sure loss. I flushed with embarrassment, and bolted for the men’s room to see if my nose was bleeding.

Great start to your campaign, dolt.

I splashed some cold running water over my face, doing my best to look up my nostril to ascertain the damage. There was no blood, which was a good sign, but it still hurt pretty bad. It felt like an old trick I used to fake emotion: essentially I’d yank a few nose hairs out to get the tears flowing; ladies were always more likely to sleep with a sensitive man.

I laughed at myself then; Roc Wieler, Hero of the Republic, reduced to tears by a plastic straw.

My stomach interrupted my self-deprecating mockery with a sudden and serious set of uncomfortable churning. It was probably the Amarrian sushi I had been eating by the handful an hour earlier. You’d think I would know better than to trust anything from the Empire.

Holding my stomach, I raced into the nearest stall. It felt as though I couldn’t get my pants off fast enough, and believe me, I was well practiced in the art of quick pants removal. This was definitely going to be a photo finish.

Genetically superior or not, there were sounds and smells escaping me that just shouldn’t be made by immortal man. It took several courtesy flushes, and even more grunting, before I felt like I wasn’t going to pass out.

My brow was sweating. What. The. Hell.

The door to the stall burst open, inwards, smashing into my knees. A large Amarr, with two more behind, attacked. On the up side, the stall prevented more than one assailant at a time. On the down side, I was literally caught with my pants down, and not in any position to effectively defend myself.

I turned my face, trying to roll with the first punch, but his meaty fist connected like a siege cannon. Small white streaks filled my vision, and vertigo set in, threatening to dethrone me. I vomited. A few more hammer fists quickly followed the first attack, knocking my glasses free. It felt as though a few teeth had been set free as well. This was a really bad situation.

My wits returned, a few moments too late, and I fought back like a cornered animal, my instincts causing me to lash out in any way possible. I started pissing everywhere, covering myself, my assailant, the floor. I grabbed at his hair, his ears, my thumb finding purchase in one of his eye sockets, and I squeezed as hard as I could.

He shrieked, backing up, slipping on the urine, falling into his two companions, who let him crash to the floor, focusing their attention on me, pure hatred in their eyes.

One of them, I don’t remember which, leveled a gun at my head, and pulled the trigger.

The last thing I remember thinking before darkness embraced me was “People seriously need to lighten the hell up.”

CSM 6 – Roc the Vote

VOTING IS NOW OPEN: ROC THE VOTE PEOPLE!

I believe in Eve Online. I believe it was once one of the most innovative and trend setting games ever created in the MMO industry. I believe it is still a beautiful and immense environment, with the strongest and most loyal community I have ever encountered within an intellectual property. I believe our game has so much potential for its future. I believe CCP can take it there.

All of my beliefs in this are dependent on one point, and one point alone: listening to the people.

A game succeeds or fails not based on board room meetings, or even how good/bad a game might be; it depends on its audience. A game is only as good as its players.

I could tell you about my ideas for EVE; how I would make factional warfare meaningful, how I would make low sec the single best area of space to live, how they should have tea as a commodity instead of just synthetic coffee. I could share with you the same ideas I shared with the CCP Dev Team last Fanfest, about how to create a dynamic and innovative player driven content system, or how the EVE API could be improved upon, as well as working with CCP to build a model that would allow third party developers to actually monetize their efforts, but I won’t. I won’t overpromise on any of these things.

Do you know why?

Because they are my ideas, and my ideas alone. Don’t get me wrong, if the opportunity arises to introduce my own agenda to help shape and mold EVE Online, I would certainly make the best of that opportunity, but to me, that’s not what CSM should be about.

The CSM is the voice of the people.

In the real world, my voice has been a pain in the arse to many over the last 15 years of my career. I’m a technical lead developer; a business analyst. My job is to work with a client, identify their needs, make a granular list, architect a solution for them, then work with the team that develops and delivers that solution to make sure it stays true to the original vision.

I have no fears of saying no. I have no qualms with showing flaws in logic and providing better alternatives. My entire career has been about qualified communication. I have always brought all of my passion to my work, to my hobbies, to my life.

To me, being on the CSM is no different. Qualifed communication is key. There must be passion. There must be an understanding on many levels of how our game works. I have that.

I’ve also already done business with CCP as the face of Capsuleer. I know much about how they work internally. I know people there; some that like me, others that do not.

Capsuleer had over 60,000 users. I know how to market and nurture a well-built product to success.

I am also all about community. Between this blog, my artwork, my music, and everything else I do, I am immersed in many aspects of EVE Online, and only want the best for our game.

So what are you getting when you vote for Roc Wieler? You’re getting an intelligent, charismatic bulldog that won’t back down from a fight. You’re getting a man that will stand tall and proud, shouldering your requests to the CSM, and then to CCP. You’re getting a cigar smoking, exercise driven ex-Matar Colonel that will fight with his last breath for what he believes in.

Prosper or Perish by the People.

@rocwieler

#RocTheVote

Facebook Roc the Vote page

Valentine’s

I’ll admit that I got a bit of a rush wearing my officer’s dress formals. My posture was noticeably better, my demeanour possessing more of an air of authority, and the looks I would get from non-military personnel, well, let’s just say I had my choice of any woman I wanted, and probably more than a few men.

I cleaned up real well.

One might have thought I was enroute to an Officer’s gala, or some high profile charity auction, but no, I was dressed up with another purpose in mind. As the magtrain slowed into the central hub station of the promenade, I quickly, yet casually made my way to a nearby employee entrance. My contact was already waiting.

“Everything’s ready?” I asked. He nodded an affirmative, looking around cautiously. I paid him a few isk, which he greedily clawed at, then turned tail and disappeared.

On any given morning rush hour, an estimated 2.5 million civilians passed through this station hub, according to the news. It was one of the highest volume magtrain stations in all of the Republic.

They wouldn’t even see it coming.

I opened the employee entrance. Everything was indeed as I had requested. I rubbed my hands together in anticipation, and set about my work. I had to be quick, but precise; if I handled things indelicately it would be me that suffered for it.

Ten minutes later, everything was set.

There was only one major causeway where the magtrains stopped and passengers disembarked. It was a logistical nightmare really, far too exposed and isolated for security to prevent any real catastrophe from taking place.

I smirked, ready to take them all by surprise.

“Happy Valentine’s Day!” I yelled, holding the first rose up in my hand. I had several buckets of pink and red roses with me to hand out to all the women that morning. It didn’t take long before they started lining up, eager to receive their free rose on this festive occasion.

“There you go, beautiful.” I said to one homely woman as I handed her a pink rose. Her cheeks flushed as she quickly took the rose and continued on her way.

“A beautiful rose for a beautiful lady.” I said, handing a red rose to an older woman, who smiled back at me, her eyes brighter than they were a moment before.

I had no agenda really. I simply had woken up that morning when the idea had hit me.

Women should be coveted each and every day for all the wonderful things they are, but words are just lip service, and honestly, it doesn’t take much to make a simple gesture of appreciation.

I had bought up every rose from every flower shop in the promenade, and arranged to have them ready for pickup. Of course, there were far too many people for me to do this alone, but I had thought of that as well.

Several other Tribal Liberation Force pilots, past and present, had responded to my NeoCom message only hours earlier. They filed in, in full dress, and began handing out roses to the masses.

“For you, my dear. Thank you for being all that you are.” I said, handing a rose to another wonderful lady. She smiled a beautiful smile back at me and spoke, “Thank you, Colonel, for what you’ve done for all of us.” She leaned in and kissed me on the cheek. I smiled.

Like I said, it doesn’t take much to show appreciation.

I had purchased roughly five thousand roses; half of them were here with me to be handed out. A genuine smiled crossed my lips.

It had been a long and trying day. Nothing had seemed to go right for her since she first woke up that morning. She slid her ID card along the door lock to the station quarters she rented out on an annual basis in this lowsec station. All she wanted was to have a shower and go to bed; the sooner this day was over, the better.

As she entered her room, she stopped dead in her tracks, her eyes opening wide in astonishment. She quickly scowled, regaining her composure, and crossed the rose filled room to her desk, looking for the card that would surely have been attached to the delivery.

The damn roses were everywhere: on the floor, on her furniture, on her bed, in the bathroom. There must have been thousands of them. She finally found the small envelope and tore it open.

I miss you babe. Roc was all it said.

Mynxee smiled and felt herself tearing up a little inside. She quickly pushed her emotions back down, throwing the card to the floor. Asshole, she thought, as she began undressing to take a shower.

Despite her foul mood though, she did take a moment to stop and smell the roses.

Candidacy

I truly think CCP is afraid of me.

Either that, or they’re sick of what a pain in the ass I must be to them.

The story thus far…

I wanted to run for CSM 5. I knew Mynxee was running, and we speak often about the trials, tribulations, victories and frustrations she has endured as CSM 5 president. I think she’s done an amazing job, and set the bar very high for any that wish to continue her legacy. Anywho…

I wanted to run for CSM 5. I submitted my application, and was rejected. When I petitioned and demanded an explanation, it turned out that I had received fraudulent ISK. That was news to me. At the time, the Capsuleer iPhone application for EVE Online was doing very well, with around 60,000 users. PyjamaSam and I were even occasionally receiving ISK donations from players for our efforts. Apparently, one of those donations was with ill gained ISK. The Capsuleer Accounting character, of course, had split the donation 50/50 between PyjamaSam and Roc Wieler. Capsuleer Accounting was a lifetime free account I had received during a promotion for the initial boxed version of EVE Online with EB Games managers.

It was literally the fight of my life to get my account unbanned, and while Roc Wieler continues to live and breathe to this day, the free lifetime Capsuleer Accounting account was removed. It was the best I could make of the situation, and frankly, the alternative was worse.

I swear though, that sometimes I wonder if CCP is so crippled by lack of consistent internal policies and is devoid of internal communication that it’s virtually impossible for them to make the right decision when it comes to ascertaining the truth of a situation.

Don’t even get me started on Capsuleer.

Fast forward to the call for CSM 6 candidates.

I submitted my application on the first day the call went out only to find through the automated system that my application was denied. The reason? Affliates of CCP are not eligible to participate in the CSM.

I’m an affiliate? Again, news to me.

It got me to some quick thinking about my level of involvement with CCP. What had I done in the last year that would’ve classified me as an official affiliate? Was it the NDA I signed when we began negotiations with CCP in regards to Capsuleer? I didn’t think so.

What else could it have been?

Then it dawned on me that only two months ago I had applied, and was accepted as an official fan site of EVE Online here at Roc’s Ramblings. But that really shouldn’t make a difference, should it? I did a quick scan of the official fan sites listed. I saw many names of previous CSM members, as well as the current CSM 5 president, Mynxee on that list.

So where was the precedent for this?

I immediately initated communication with CCP to find out what the deal was. Something I should mention is that if you are accepted as an official fan site, you are classified as a media site, and as such, get one free year on your account.

CCP Diagoras was kind enough to point out that was the reason my application was rejected. The system flagged me as a free account, pretty much the same as a trial account, which also cannot apply, and with good reason.

My understanding then was this: You can work hard at promoting EVE Online through your blog, bring passionate opinions and stories about New Eden to those that might not yet have had the opportunity to experience our wonderful game, and while you are rewarded with a complimentary year, which is nice, you are denied other avenues to express your opinions, or to improve the overall quality and direction of EVE itself.

To me, it showed a flawed approach to the CSM. I mean, Mynxee’s blog is listed, so she must’ve received a free year, right? And yet she ran for CSM, so where is the precedent for this “ruling” ?

So I’ve been working with/against CCP Diagoras in this matter, seeking resolution. I pointed out the flaws in logic, only to be repeatedly told that there is no impartiality, and that no CSM member, past or present, was able to apply for CSM while under their complimentary year of EVE Online.

The simple answer must seem to be that I simply ask for my blog to be removed as a media account, but that doesn’t seem right to me. I worked hard for that status. Why should I be penalized for my efforts?

I did ask if that status could be suspended, then reinstated pending the results of the CSM, but there was no reply to that. I also asked that since my media account status started during the middle of a paid subscription period if I would be entitled to the remaining time on my paid subscription should the media account status be revoked. No answer to that.

As it stands, CCP Diagoras is going to discuss my situation with the CSM body this coming week. CSM members also receive complimentary play time during their tenure. There is the possibility that my media account reward status can be transferred to my alt account, thereby allowing Roc Wieler to apply for the CSM. I am agreeable to that. I hope the CSM are as well.

I truly believe I have a lot of industry related experience, as well as a fierce passion and dedication to bring to the CSM table.

If anyone ever thought politics was easy, they would be dead wrong. I haven’t even managed to apply for this political position yet, and look at the hoops I’ve had to jump through to even get this far.

Part of this ordeal makes me think that perhaps I’m suicidal to want to be involved in this. A bigger part of me believes that it just reinforces the need for someone of my caliber to step up and continue to hold CCP accountable for their actions as Mynxee has.

I guess we’ll find out together.

20 Minute Firefighter

Had the opportunity to do a tremendously challenging workout today. No pre-amble. Let’s get right to it. (for those that do not enjoy my fitness related posts, please do not unsubscribe, I am working on a new blog specifically for fitness related material).

20 Minute Firefighter

DUMBBELL PUSH/PULL

  • Begin in a push up position (feet spread), dumbbells in hand
  • Lower chest to floor (keeping body straight)
  • Press back to starting position
  • Row left dumbbell to chest
  • Return to starting position
  • Repeat for right right dumbbell row

That is one rep. I did 6 reps with 20 lbs.

INCHWORM PUSH UP

  • Bend over and reach both hands to floor
  • Walk on hands out to push up position
  • Perform a push up
  • Walk on hands back to starting position

TIP: Keep a tight mid-section during exercise. I did 8 reps.

LEG CURL & ARM PULLOVER

  • Begin on back with arms and legs fully extended
  • Curl legs up toward chest, then back to starting position
  • Curl upper body up and reach dumbbell toward feet
  • Slowly lower upper body back to starting position
  • Each curl/pullover equals one repetition

I did 8 reps with 20 lbs.

MULE KICK

  • Begin on hands and balls of feet
  • Kick both feet up over head
  • Focus on pulling with abs on the way back down

TIP: Feet should be higher than head at top or arc

I did 10 reps.

Ok, that’s the four exercises. Not too hard, right? Yeah.

Now, set your timer for 20 minutes. Your objective is to perform as many rounds as possible within that 20 minutes. No rest. One set of all 4 exercises constitutes a round.

I did 4.75 rounds, but aim to do better next time.

Good luck!