Campaign Trail – Communication

Thank you for your interest in my campaign to be part of CSM 6. It is my intention to work diligently, effectively, and tirelessly to bring the concerns of the player base to the CSM, to CCP, and back to the players.

The following is a user submitted request for my stand on a topic important to them. I have given thought to the topic and formulated my opinion, but it’s just that; my opinion. Nothing more. There is no guarantee the opinion expressed herein will ever see the light of day.

My platform isn’t one of issues, but rather one of integrity, tenacity, and the willingness to hold the CSM and CCP accountable to the players that support everything we do. I will not push my own agenda, unless it coincides with what the majority of the player base wants for a given topic.

Never start a fight you can win. #RocTheVote

QUESTION from Mynxee: We both know that communications from CCP can sometimes be unclear or less than timely. What do you foresee as CSM6’s key challenges in that regard, and what ideas have occurred to you for tackling those challenges?

This is a very good question, and one I have had to deal with, time and again, throughout my professional career.

Education

Most of the world’s population doesn’t know how to be effective when communicating negatively. Many personal relationships end because people don’t know how to work together to reinforce their relationship through adversity, finding it easier to simply ignore the issues, or lash out, or any number of other and equally ineffectual responses.

This also spills over into our business relationships. After all, who we are is who we are, whether we’re at home, at work, or in a game, right?

In the workplace, most people are terrifed of being fired, being embarassed, looking foolish in front of coworkers, etc. It’s very challenging to get someone to take responsibility for their actions, learn from it, and move forward creating better solutions for the company. The quick gut reaction is to blame someone else, ignore the situation and hope you get away with it, or any number of other and equally ineffectual responses.

This is where education comes into play. When I was in high school, I was part of the debate team. Sure, it’s dorky, nerdy, geeky, whatever you want to say, but it taught me some very valuable life skills, primarily these:

  • Conflict resolution is the ability to understand someone else’s point of view and work towards a mutually agreeable and realistic solution
  • Arguments end debate. An argument is one party’s inability to see any viewpoint but their own. There is absolutely no point in continuing a discussion once this has been realized.

And I 100% agree.

Consistency

By now, I hope you all know I’m a fitness afficianado. I workout regularly, maintain a healthy lifestyle, starting running marathons, even spent the time and money to acquire professional knowledge sufficient enough to help me earn industry certifications.

None of those things happened over night. All of those things took consistency.

There are times we all succeed. There are times we all fail. How we should measure ourselves is by how many times we keep coming back for more.

In our relevant situation, here’s the skinny:

CCP needs to educate themselves on consistent and effective communication. The CSM, and by extension, all players, simply want to have an accurate and honest appraisal of the state of the game at any given time. It’s alright to say “Our game isn’t perfect” or “We screwed up there”. We welcome statements of “Yeah, we really wanted to do that but then looked at the logistics behind what was a seemingly easy change and realized it had a trickle down affect across multiple essential systems so we decided to scrap it.” Or how about this? “Yes, we’re behind schedule. Here’s why.”

There appears to be an inherent fear in being consistent with communication to players. This needs to stop.

Busting Heads

Sure, I’d love to go stampeding through CCP HQ for a week, strong arming my way through this educational process, but that is short term thinking, although it would be fun!

I’ve already outlined the solution: consistency. CCP creating the CSM was a good step towards consistency in communication. There is continued responsibility, however, with all involved parties: CCP, CSM, players.

  • CCP needs to mandate consistent communication as a daily goal. It’s the only way to make it a habit.
  • CSM needs to work with CCP towards consistent communication. This could be through terrorist like activities, a parent nurturing a child, or any other number of approaches. The trick is finding the one that works.
  • Players need to encourage CCP’s consistent communication with appreciation, realizing that ultimately this is CCP’s game and they’re going to build what they want, not what every individual player wants. Thank God for that!

So how would I do it Mynxee? By continuing the work that became very evident with CSM 5. By working tirelessly with CCP through frustration after frustration until their education sticks and they come to realize that good business requires good communication.

Work with your players; plain and simple.

Campaign Trail – Jump Bridges

Thank you for your interest in my campaign to be part of CSM 6. It is my intention to work diligently, effectively, and tirelessly to bring the concerns of the player base to the CSM, to CCP, and back to the players.

The following is a user submitted request for my stand on a topic important to them. I have given thought to the topic and formulated my opinion, but it’s just that; my opinion. Nothing more. There is no guarantee the opinion expressed herein will ever see the light of day.

My platform isn’t one of issues, but rather one of integrity, tenacity, and the willingness to hold the CSM and CCP accountable to the players that support everything we do. I will not push my own agenda, unless it coincides with what the majority of the player base wants for a given topic.

Never start a fight you can win. #RocTheVote

QUESTION: Hot topic – Jump Bridges. Keep them or remove them?

Ok, we’re finally getting to the meaty topics. I like that.

Preamble

Skill Training Time = Real Life Time

This is one of the things about the structure of EVE Online I enjoy most. I’ve played games where you have to grind incessantly to level your character. Most of your time spent in game is trying to get to the next level. A lot of the time once you’ve reached the maximum level, you really don’t know what to do, as you just spent the last x months of your life grinding.

EVE Online engages you right from the very beginning. CCP understands that you want to spend your time playing with content, not grinding skills. I applaud that thinking.

At the same time, however, there are many other grinds (by that I mean unnecessary repetitive actions) within our universe: mining/missioning for ISK, having to repackage items in order to sell them every damn time, clicking & dragging to optimize your Harvester Control Units, the list goes on.

Some of these may be necessary. Others might not. I’m not debating that right now. I’m trying to get to my point, albeit slowly.

To me, static unchanging content is a grind. There are what, 5000 solar systems in EVE now?

The point is that when travelling around New Eden, it feels very much the same. Oh look, red space background. Green space background. Blue space background. Lovely.

Oh look, gate camp. Warp bubble. War target blob. I’m in a pod. WTF.

Courier mission? I’m a capsuleer. How many times do I have to save this damn damsel? I’m going to have a long nap while my mining drones do their thing. Ok, I’ve got all agro, you guys go kill them.

Ok, ok, Roc, I get it; get to your point already.

TL;DR

Eve needs to feel alive.

Two views, but one really

Jump Bridges. If you don’t have a good Jump Bridge Network (JBN), you want bridges nerfed/removed. If you do have them, you don’t want them touched. It’s really the same point of view when you think about it.

One party says “We don’t have that advantage; take it away.” The other party says “We have that advantage; don’t take it away.” What both are really saying is “We want to have the advantage.”

Fine, let’s create a solution together.

Life in Nullsec (see what I did there Mynxee?)

As I’ve mentioned previously, I’m not an expert at life in nullsec, but I do know what it feels like to be stuck in a grind. Jump Bridges fall into that category for me. I didn’t know the intricacies of this particular topic. So what did I do? I asked, and I researched.

I asked my own alliance, Ushra’Khan, to explain it to me. We spoke about logistical advantages for fleet activity, how easy JBN make it to trap an enemy fleet, or escape from one. Low upkeep costs, they don’t appear on the overview, etc, etc. There are a lot of reasons why nullsec alliances love jump bridges, that’s for sure.

I also spoke with three other alliances. I received pretty much the same information, leading me to believe that the information my own alliance provided was relatively unbiased. That’s the key for me, really. There are always two sides to a story, and in the middle is the truth. I want to work with the CSM to provide a solution that is best for everyone.

I researched at eve-search, reading numerous posts and opinions on the subject matter. Everyone has an opinion. That made me happy.  Opinionated players are caring players.

Making nullsec scary(er?)

Imagine if you would, a dynamic landscape in nullsec. Imagine jump bridges being anchored to rare planet types, types only found in nullsec. These planets have a random distribution, meaning some systems may have a few, some may have one, most will have none. There would need to be rules around having at least one per constellation.

Now imagine jump bridges appearing on overviews at all times. Nothing hidden. Imagine them more vulnerable and more expensive to maintain. Imagine them tied into Planetary Interaction, where one of the rare planet resources is actually routed directly to the jump bridge. That would mean it only has so much use before that resource is depleted, or the controlling alliance needs to buy from the market in order to increase the mass capacity of the bridge. Wormhole physics anyone?

Imagine tying that into DUST 514, where Dusters could actually disrupt JBN simply by virtue of destroying the connecting offplanet routes.

We’ve now created a new market for PI and for DUST, as well as new challenges for nullsec alliances. That’s a good thing, right?

I would like to say all of these are original ideas. Some of them are. Some of them aren’t. I think the point here is that players are thinking.  Thinking of themselves mostly, and what works best for them, but like I said, at the end of the day, it’s the same point of view.

My point of view is to create a system that makes nullsec more engaging. Each system feeling more unique. Main corridors changing as the larger alliances fight for sovereignty, but at the same time, smaller alliances are still able to setup and maintain their own JBN. You would know the hot spots to avoid, much like most of avoid Jita at all costs.

I think nullsec needs to cater to change. It shouldn’t be easy to control a vast amount of space. It should be very, very hard in my opinion.

Tie this in with my Factional Warfare idea for dynamic landscapes, extending that same AI idea across nullsec, and you now have a very dangerous, very dynamic environment in which to play.

Food for thought. Now I’m hungry.

Campaign Trail – Expertise

Thank you for your interest in my campaign to be part of CSM 6. It is my intention to work diligently, effectively, and tirelessly to bring the concerns of the player base to the CSM, to CCP, and back to the players.

The following is a user submitted request for my stand on a topic important to them. I have given thought to the topic and formulated my opinion, but it’s just that; my opinion. Nothing more. There is no guarantee the opinion expressed herein will ever see the light of day.

My platform isn’t one of issues, but rather one of integrity, tenacity, and the willingness to hold the CSM and CCP accountable to the players that support everything we do. I will not push my own agenda, unless it coincides with what the majority of the player base wants for a given topic.

Never start a fight you can win. #RocTheVote

QUESTION: What expertise do you have ingame, Roc? Why should I vote for you? I know you’re big on community and do a lot outside of the game, but do you even actually play?

I’ve been in EVE Online since Nov 2007. What have I done in that time ingame is as follows:

Experience

Missioner

I’ve run solo missions in high/low/null sec. I’ve done lvl 4 corp missions for grinding out profit. It sucks. I’ve not done a lvl 5 mission to date, though I want to. I’ve done rogue drone hives. I’ve done storyline. I’ve done epic mission arcs.

Exploration

I’ve enjoyed exploration. I’ve enjoyed wormholes and the challenges that exist in w-space.

Salvage Looter

I’ve salvaged wrecks. I ninja looted nullsec alliance wars early on.

Faction Warfare

I’ve plexed. I’ve done small gang roams through low sec. I’ve ganked. I’ve gate camped. I’ve helped disrupt constellations. I’ve defended. I’ve offended. I’ve led sub-capital fleets of over 100 ships through Amarr and Caldari space. I’ve led small gang fleets extensively. I’ve blobbed. I’ve been blobbed. I’ve used EVE Voice for war fleet coordination.

PVP

I’ve solo PVPed. I’ve lead corporate fleets. I’ve participated in nullsec alliance fleets. I’ve fought against the Sansha Nation. I’ve killed. I’ve died. I’ve foolishly flown with +4 implants in my head. I’ve never been caught without an up to date clone.

Market PVP

I have a super secret alt. She makes billions selling only 5 items. I spend less than 20 minutes per day on her. I understand how to profit.

Planetary Interaction

That same alt has 6 self-sustaining P3 setups running. More profit.

EVE API

I’ve worked extensively with the EVE API, though technically that isn’t an ingame activity.

BOTS

I’ve suffered at the hands of macros, and been a victim to fraudulent ISK.

Less Experience

Research

I’ve only recently found a data research agent for my alt. It’s quite the trip to make, as she normally doesn’t leave her station, so I’m not certain if this will be beneficial yet to me.

Manufacturing

My alt has limited experience in invention and production, but not enough for me to say with confidence that I have mastered this field.

Corporation Management

I’ve never been a Director in a corporation, though I have played with that interface.

Mining

I’ve never mined. I never will. I just lost Chribba’s vote.

Covert Ops

While the first ship I trained to was a Rapier, I’ve never gone further than cloaking. I’ve never used a cyno bridge. I do understand the logistics of them.

Conclusion

There are some of you that may at look at this and think “Geez, there is a lot he hasn’t done, especially some of the higher level game stuff. Why would I vote for him?”

The answer is simple really:

  • I have always been one to surround myself with people smarter than myself. If I had to know everything, I would never have the time to do anything. The CSM is a group of intelligent and like-minded individuals. We all want to improve the game, even though we may have conflicting ideas on how to accomplish that.
  • I am open and honest. As I’ve mentioned several times, my campaign isn’t about trying to show you why my opinions are better than another CSM candidate’s opinions. My goal is to work as part of a team, being sensitive to the voice of the people, and standing strong for the issues that simply can no longer be ignored.
  • I am a creative thinker. Not possessing direct experience in a certain game mechanic doesn’t make my ideas invalid, as you will see in coming posts. It’s easy for me to research every angle of an issue, weigh in the arguments, and figure out a logical solution I would then present to the other members of the CSM. Should an idea be shot down? So be it. I will have to come up with another idea, working with the CSM team.

Do I play EVE Online? Yes, I do, though like many of us, not nearly as often as I would like. I also play EVE Offline, as many of you know, and truly believe that the social media aspect of community should not be underestimated.

In the end, you should vote for the representative you most believe will best represent your views. There are some things I have strong views about: EVE API, Faction Warfare, making EVE a more dynamic experience from high sec to null sec, Incarna, Microtransactions, and more.

Want to know my views? Look at my Campaign Trail posts and stay tuned.

Campaign Trail – Microtransactions

Thank you for your interest in my campaign to be part of CSM 6. It is my intention to work diligently, effectively, and tirelessly to bring the concerns of the player base to the CSM, to CCP, and back to the players.

The following is a user submitted request for my stand on a topic important to them. I have given thought to the topic and formulated my opinion, but it’s just that; my opinion. Nothing more. There is no guarantee the opinion expressed herein will ever see the light of day.

My platform isn’t one of issues, but rather one of integrity, tenacity, and the willingness to hold the CSM and CCP accountable  to the players that support everything we do. I will not push my own agenda, unless it coincides with what the majority of the player base wants for a given topic.

Never start a fight you can win. #RocTheVote

QUESTION: Here’s a question that will undoubtedly bring more wrath your way. What is your view on microtransactions?

My Game vs Your Game

I can answer this one easily; I’m all for microtransactions, provided they don’t affect the game play of others.

I’m going to use Captains’ Quarters as my example. If I have to pay $2.99 to have the corpse of the last Amarr I killed made into a coffee table within my personal quarters, for my own morose enjoyment, that’s my business.

If I want to pay $4.99 to have my Rifter painted hot pink, still my business. If I want to pay $9.99 for a pre-animated exotic dancer to pole dance in my living room, again, my business. None of these things affect you in any way.

I would actually hope for microstransactions to become a part of Incarna, allowing me to interior decorate my quarters differently from yours. It would also finally let me get my facial tattoo back, since CCP obviously thought it would be funny to have unmarked Brutors walking around, denying us our cultural heritage and emasculating us all in front of the other races. Hell, I’ll pay for stylish glitter pants, and a slaver hound to strut around with me everywhere I can eventually go.

We already know microtransactions were proposed for DUST 514; the game itself would be free, but ingame items would be  microtransactional.

Your Game vs My Game

I do not support microtransactions when it involves upsetting the balance of game play. See that incredibly rare Officer warp scrambler on my ship? I bought that for $14.99 in game. No. Not acceptable. At all.

Anything that can affect the performance of one player against another should never be made microtransactional. Ever. Ever. Being able to buy an advantage over another cheapens game play, and while CCP may see that an opportunity to profit (I really don’t know if they do or not), it should never be allowed. What will inevitably happen is that everyone will have to start purchasing items in order to stay competitive, and as we see so often now, larger alliances will benefit from this type of approach.

Now for CCP, the profit makes sense if everyone is buying items, but for me, I like having a set monthly amount for my EVE experience. The clothing and exotic dancers? That’s my own personal fun. Forcing me to spend additional money each month in addition to my subscription just to be able to play on equal footing with other players? Not fun at all.

But who knows? Maybe Eve Online will become free to play, and CCP will make its money from microtransactions alone. That might work, if done properly. But I’d rather not see that on the drawing board at all.

It’s already here

Here’s the kicker; microtransactions already exist in Eve Online. We call them PLEX. Essentially players pay real money for ISK. That ISK can then be spent on anything ingame. To me, that constitutes an advantage. I spend a few hundred dollars, I can go buy that faction cruiser, and appropriate fittings to go with it, and well, you didn’t spend real money so you can’t … I win.

Am I the only one that’s thought about that?

Campaign Trail – Weight Loss

Thank you for your interest in my campaign to be part of CSM 6. It is my intention to work diligently, effectively, and tirelessly to bring the concerns of the player base to the CSM, to CCP, and back to the players.

The following is a user submitted request for my stand on a topic important to them. I have given thought to the topic and formulated my opinion, but it’s just that; my opinion. Nothing more. There is no guarantee the opinion expressed herein will ever see the light of day.

My platform isn’t one of issues, but rather one of integrity, tenacity, and the willingness to hold the CSM and CCP accountable to the players that support everything we do. I will not push my own agenda, unless it coincides with what the majority of the player base wants for a given topic.

Never start a fight you can win. #RocTheVote

QUESTION from CCP Manifest: What kind of workout regimen can you provide to me that will help me lose the next 15 pounds to reach target weight 🙂

Basic Math & Physics

Despite what the entire diet industry tells us, it’s really quite simple to lose weight without any help:

1 pound of fat = 3500 calories = 7 days in a week = 500 calories per day

1- 2 pounds of fat loss per week is considered safe, and as you can see, the reality of it is to eat 500 calories less per day to accomplish that.

Any pill or powder that tells you it will help you lose weight is a lie and not good for your body.

How does that work?

That’s where the physics comes in.

The first law of thermodynamics states that the flow of heat is a form of energy transfer. There are only two ways to shed fat: thermal and kinetic.

Eating 500 calories less per day is sufficient for the thermal, as digestion accommodates thermal energy transfer.

But you cheated!

You actually sabotaged yourself with your question though. I cannot give a complete answer because there wasn’t a complete question.

You stated the amount you wanted to lose, but not when you wanted to lose it by.

body change x timeframe = goal

So let’s look at your question again.

If you want to lose 15 pounds in 15 weeks, then the caloric reduction will work.

If you want to lose 15 pounds before Fanfest, which is 6 weeks away, then:

(15 lbs x 3500 calories) / (7 days x 6 weeks) = 52500 calories / 42 days = 1250 calories less per day

You cannot safely lose that through diet alone. This is where increasing your thermal and kinetic transfer comes into play. There are many exercises you could do to burn 700 calories per day:

  • run 10k
  • do a HIIT routine
  • spin class
  • Tabata
  • Zumba
  • Kinect Your Shape: Fitness
  • Martial Arts (high intensity form)

This is just a partial list.

Where do I start?

The first thing I recommend is to spend an entire week accurately tracking your caloric intake. There are many devices that do this, as well as many great apps. If you are on the iPhone, I recommend DailyBurn; it’s free and it’s fantastic!

At the end of that week you will have an accurate picture of what your eating habits are like, as well as your average caloric intake. Be honest with yourself. Track everything.

From there, set your goal. What do you want to change, and by when?

Then do the math, figure out if  you can accomplish this with caloric changes alone, or if you need to supplement your efforts with exercise.

The logic is simple. You didn’t gain the extra 15 pounds overnight; you’re not going to lose it overnight. Don’t be discouraged if it’s tough at first; it gets easier. You just need to get out there and get active!