Republic Fleet Firetail

POST UPDATED: 02/04/10 FIRETAIL REVISITED

Introduction

The Firetail is modeled off a fighter frigate known as the Shamrock, a design used by a small, now-extinct pirate faction known as Lazari Dromitus.  The blueprint found its way into the hands of Matari military forces after a raid on Lazari Dromitus’s headquarters succeeded in killing its leader, thus beheading the organization and scattering its remnants to the four winds.  It has since been improved upon and upgraded, and the Firetail is now a mainstay in most Republic Fleet patrols.

RF Firetail

I don’t recall what it initially was about this ship that attracted me to her; was it her smooth and sexy lines, her speed? Perhaps it was the way in which she was born, having been birthed from the blood of pirates. Maybe it was her sheer brutal effectiveness? Regardless of why I decided to choose her when I did, it is a decision I have never regretted since.

Today we’re going to talk about the Republic Fleet Firetail, and why it’s such a valuable specialty ship to any Minmatar pilot.

NOTES:

  • Never fly anything you can afford to lose
  • Understand this guide is based on my own extensive experience flying Firetails for a particular purpose
  • This guide is post-Apocrypha so takes into account warp scrambling changes introduced in that expansion.

So you’re an accomplished frigate pilot, probably even read THIS definitive guide on Rifters by the dread pirate Wensley. If you haven’t, you should, because if you don’t understand T1 frigates, then you’re not ready to fly a Firetail.

First things to understand about faction frigates:

  1. They’re expensive
  2. They require specialized skills to be effective

Pretty much any capsuleer can pop open a frigate and take it for a fly; there’s not a lot of skill required. Now of course, in order to fly a frigate well is something different, and requires a few support skills to give you the advantage. To this end, many pilots will train to fly the ship they want FIRST, then learn all the support skills for it SECOND.

Recommended Skills

The RF Firetail should be the exact opposite approach. Take the time to learn all the support skills you need BEFORE you ever undock the ship; it will last longer that way.

What skills do I recommend? For today’s discussion, i find the following list to be the bare minimum for flying a Firetail:

  • Electronics V
  • Long Range Targeting V
  • Signature Analysis V
  • Energy Grid Upgrades V
  • Energy Management V
  • Energy Systems Operation V
  • Engineering V
  • Shield Compensation IV
  • Shield Management V
  • Shield Operation V
  • Tactical Shield Manipulation IV
  • Advanced Weapon Upgrades V
  • Gunnery V
  • Motion Prediction V
  • Rapid Firing V
  • Sharpshooter V
  • Small Artillery Specialization IV
  • Small Projectile Turret V
  • Surgical Strike IV
  • Trajectory Analysis IV
  • Weapons Upgrades V
  • Astronautics Rigging IV
  • Hull Upgrades V
  • Jury Rigging IV
  • Projectile Weapon Rigging IV
  • Shield Rigging IV
  • Acceleration Control IV
  • Afterburner V
  • Evasive Manuevering IV
  • Fuel Conversation IV
  • Navigation V
  • Thermodynamics IV
  • Minmatar Frigates V

If it looks like a lengthy list, that’s because it is. I cannot stress enough how important it is to not just be able to fly your ship; you need to fly your ship well. Ideally, these skills will all be trained to level V, but this is the minimal recommended requirements for a RF Firetail.

Fitting the Firetail

Like anything else, you can do things half assed, and get half assed results, OR you can do things right the first time. In the case of doing things right with a Firetail, it’s expensive, about 100 million ISK expensive.

Holy &$??!** Roc! Why would I spend that kind of isk on a Firetail fit when I can just fly Rifters for about 3 million isk per fit?

I could try to rationalize many legitimate reasons: if you fit it correctly, you’ll rarely lose it; the boost to morale it gives seeing a Firetail in a fleet; enemies not knowing how to fight it as it’s not a very common ship; etc, etc.

The truth is simply Coolness Factor: It’s a damn cool ship to fly. It looks great, it responds great, it dishes out death well. What more could you want?

So what’s a typical Firetail fitting look like? Well, here’s one of my current favourite setups, ready to paste into EFT:

[Republic Fleet Firetail, Renegade Variant]
Power Diagnostic System II
Damage Control II
Overdrive Injector System II
Gistii B-Type 1MN Afterburner
Pithi C-Type Small Shield Booster
Republic Fleet Warp Disruptor
250mm Light Artillery Cannon II, Tremor S
250mm Light Artillery Cannon II, Tremor S
‘Arbalest’ Standard Missile Launcher, Caldari Navy Sabretooth Light Missile
‘Arbalest’ Standard Missile Launcher, Caldari Navy Sabretooth Light Missile
Projectile Collision Accelerator I
Anti-EM Screen Reinforcer I
Auxiliary Thrusters I
[Republic Fleet Firetail, Renegade]

Power Diagnostic System II

Damage Control II

Overdrive Injector System II

Gistii B-Type 1MN Afterburner

Pithi C-Type Small Shield Booster

Republic Fleet Warp Disruptor

250mm Light Artillery Cannon II, Tremor S

250mm Light Artillery Cannon II, Tremor S

‘Arbalest’ Standard Missile Launcher, Caldari Navy Sabretooth Light Missile

‘Arbalest’ Standard Missile Launcher, Caldari Navy Sabretooth Light Missile

Projectile Collision Accelerator I

Anti-EM Screen Reinforcer I

Auxiliary Thrusters I

Let’s take a look at that visually:

Sample Fitting

Not a bad frigate at all!

PROS:

  • Capacitor stability
  • Agility
  • High warp speed
  • Scan Resolution
  • Signature Radius
  • Top Speed
  • Effective HP

CONS:

  • low DPS
  • If webbed, or caught out of range, the Firetail’s HP will quickly diminish

As you can see, if you take the time to learn the support skills necessary for this fine ship, she will make it worth your while.

ROLES FOR THE FIRETAIL

As I eluded to earlier, the Firetail is not a general purpose frigate; it’s just too expensive for that. I wouldn’t be using it for missioning or ratting, or for mining, or even for general PVP.

So what would I use it for?

Faction Warfare

For all its broken mechanics, for all its perceived pointlessness, there are still a great many pilots out there voluntarily engaged in the war of the Empires. I happen to be one of them, and a Colonel in the Tribal Liberation Force besides.

Faction Warfare plexing, that is, the scanning and capturing of defensive and offensive complexes, is done in a fairly controlled manner. Plexes are each assigned a size, and only ships of that size or smaller can fit into that particular plex.

The Firetail is the king of minor plexes.

The only other ships that can fit into a minor plex are frigates and destroyers, and 99% of the time, at least for my situation, my enemy is Amarr.

It’s an ideal scenario for the Firetail. No heavier ships around to cause it grief, a controlled entry point the enemy MUST come from (each plex is entered via an acceleration gate), and range and speed no other ship in that class can match.

Look again at the fitting. That RF Warp Disruptor has a 30 km range. Do you know many other frigates/destroyers with nearly 2 km/s speed and the ability to fight effectively at 30 km? Well yes, an artillery fit Thrasher can fight at that distance at least, and you have to be careful with those for sure, but for the most part, you’re operating in a way other frigates and destroyers simply cannot match.

Interceptor Tackler

Another interesting role for the Firetail is tackling. It can easily tackle just about any ship in a fleet operation, and anything bigger than a cruiser will be sorely pressed to even hit it, but for real fun, try using the Firetail for tackling interceptors.

It can match speed with most of them long enough to get the warp scram going, and it’s armour can easily withstand anything an interceptor can dish out.

Again, these are group activities! Do not try doing this for solo pvp efforts or you will find yourself losing plenty of isk every time another Firetail bites the dust.

SUMMARY

So, what did we learn today?

The Firetail is an expensive sexy ship with limited use and high skill costs, but when utilized correctly can be one of the most effective faction frigates available in New Eden.

Fly safe.

EDIT (Sept 25/2009) – So the Firetail is going to be getting some love from CCP in the near future. Will be slightly slower, ranking third fastest amongst all frigates, but will see a significant increase in DPS. I can’t wait to start playing with new fits.

Market PVP 101

“That is correct, Colonel; we’ve profited another three billion isk this month.” Minara said over the secured comm. Roc Wieler made sure he checked in with his trader regularly, monitoring her progress on the market out of personal interest; he trusted her abilities completely.

Minara Dawn thought she had the better of him, he knew, sub-contracting some of her work to a third party, but with the resources at his disposal, it was easy for him to find this out, though discovering the name of the sub-contractor had proved more elusive.

He also had recently employed a dedicated trader, who continually was refining her skills through implants and practical training; one day he may rely on her only. While their relationship was new, Roc had a good feeling about Piktun, a feeling of much profit, which was always a good thing.

I’ve often held my market techniques very close to my chest in the past, as there is a simple principle to adhere to regarding the market; the more people you enable, the less profit you make.

Recently, with the changes to Apocrypha, this is no longer the case, and here’s why.

It used to be that you could use a default, out of the box, alt trader, and relying on their inherent skills, profit billions of isk without any additional training time. Now all new characters are pretty flat, skill wise, requiring months of  real life time investment to bring them up to a level of usefulness as a trader. As such, I don’t mind sharing a couple of basic concepts that have worked for me on the market, conscious that some may split their training time anyway when they see how easy and profitable the market can truly be.

MARKET PVP TIP # 1

In real life, traders follow the mantra “Buy low, sell high.” In New Eden, it’s just the opposite. Let me explain how market mechanics work in Eve Online.

When you right click and choose “Sell item”, it retrieves the current highest bid price for that item within your area. So when you sell the item, most of the time, it’s going to a player. Similarily, if you just choose an item category and buy from the default pane on the right, the price shown is the current lowest sell price in your area. So again, when you make your transaction, you’re more than likely buying from a player.

So what does this mean for a successful trader? It means, buy high, sell low.

But Roc, that makes no sense. How am I going to profit if I am buying high and selling low? The answer is profit margin, my friend.

Profit margin is the difference between what you buy an item for, and what you sell an item for.

For example:

  1. Open up the market and find yourself an item in your area where the difference between the highest bid price and the lowest sell price is at least 100k isk. Place a buy order for that item.
  2. Let’s say the current highest bid for that item is 100,000 isk. Bid 100,001 isk for the item. You are now the current highest bidder. When a player sells that item (whether through default “sell item” or a manufacturer purposefully trying to get the most isk for their time and effort), you are awarded the item (if you are still the highest bidder).
  3. Go and pick it up, bringing it back to your base of operations.
  4. Open up “Market Details” on the item. This will show you what other players are selling this item for. Remember, we wanted an item with at least a 100k profit margin. 
  5. The current lowest sell price for this example item is 250,000 isk. So, sell yours for 249,999.99 isk. When a player buys the lowest priced item, they are awarded yours (if you are still the lowest priced seller). You just profited 150k roughly.

This may not seem like much to go on, and as I write those steps, there are many other little tips I could share, and perhaps over time, I shall. 

But for now, noble trader, this should be enough to get you started making isk for minimal effort.

On that note, I have three traders currently, and spend a total of 20 minutes per day on them. Their combined income is just over 3 billion per month, give or take.

Not bad for 20 minutes effort per day, eh?

Recipe – Whole Stuffed Camel

As some of you may know, I’ve been spending many of my free moments researching the rich history of my people, the Minmatar. Some of our ancestral tribal traditions seem almost alien to me, but throughout our entire timeline it seems we are a very community oriented people. We never think of individual self; we are a family.

Some of the ancient Matari tribes were nomadic, others lived in both polar and equatorial deserts. Today’s recipe comes from a discovery I made from the latter tribe.

Whole Stuffed Camel

INGREDIENTS:

  • 1 whole camel, medium size
  • 1 whole lamb, large size
  • 20 whole chickens, medium size
  • 60 eggs
  • 12 kilos rice
  • 2 kilos pine nuts
  • 2 kilos almonds
  • 1 kilo pistachio nuts
  • 110 gallons water
  • 5 pounds black pepper
  • Salt to taste

METHOD:

  1. Skin, trim and clean camel (once you get over the hump), lamb and chicken.
  2. Boil until tender.
  3. Cook rice until fluffy.
  4. Fry nuts until brown and mix with rice.
  5. Hard boil eggs and peel.
  6. Stuff cooked chickens with hard boiled eggs and rice.
  7. Stuff the cooked lamb with stuffed chickens. Add more rice.
  8. Stuff the camel with the stuffed lamb and add rest of rice.
  9. Broil over large charcoal pit until brown.
  10. Spread any remaining rice on large tray and place camel on top of rice.
  11. Decorate with boiled eggs and nuts.

Serves friendly crowd of 80-100. Camel toe anyone?

Faction Warfare 101

I always went back to the basics; returning to the tried and true practices I had learned the hard way, hopefully so I wouldn’t have to painfully repeat them.

I’d been cleaning up my station loft, contemplating my future, which inevitably left me to thinking about my past. 

It was a nice loft, facing the inner hub of Dal station where my room would be cascaded in simulated weather from the central arboretum. No reason you couldn’t have style and functionality, and most decent stations in New Eden were both. The gardens of the central hub covered kilometres, producing more than enough oxygen to sustain life on the facility. It was also a pyschological reassurance; many humanoids had a difficult time living off planet, their bodies not having a clear sense of time passing without night and day. 

It was a “sunny” morning as I was clearing out a dresser drawer, when I came across one of my original lecture drafts for new recruits into the Freeform Industries Academy. Of course, that was before its fateful launch, wherein the corporation suffered the loss of more than 60% of its staff. We never fully recovered from that, at least not while I was still under their employ.

I held the flimsi sheet in the light, reading nostagically.

TLF FACTION WARFARE 101

By now, you’ve finished your basic training or you wouldn’t be here with me. As such, I’m not interested in having my time wasted nor wasting yours, so I’ll cut right to the heart of the matter.

There are several basic tenets to successful warfare campaigning. These are guidelines of course, and you need to be flexible enough to adapt them to your own needs as situations dictate. If war were a static formula, there wouldn’t be a need for free thinkers; we’d just let the AIs do it all.

  1. Never fly into a potential combat situation with implants in your skull. I can’t stress this enough. I’ve heard so many rookie and veteran pilots alike, myself included, curse up a storm when they get podded, losing hundreds of millions of isk in implants.See below for exceptions. *
  2. Always make sure you’re the biggest allowable ship type for a given complex. For example, a minor complex access gate will allow frigates and destroyers, nothing else. That means you should be flying an artillery fit Thrasher into these encounters, as you’ll easily be able to survive, nay destroy, anything you encounter. See below for exceptions. **
  3. Never expect to capture a complex solo. Warfare isn’t a solo sport really; you need to rely on each other for coordinating cover and tactics. Sure, if you’re lucky and happen to be where the action isn’t you can earn a few easy victories for the cause, but generally speaking, you need at least one wingmate.
  4. If you’re assigned to defensive duty, don’t be late. Defensive patrols start at “server up” each and every day. If you’re assigned to border security, make sure you’re on time. Arriving to the party a few hours late is as good as not bothering to come at all. Even three hours in, the Amarr have crashed in on the fun. 
  5. First squad through the gate has the advantage. If you’re already at the bunker proper, your engineers working to sabotage it, your squad has the advantage. Make sure your wingmen are sitting pretty on the entry point to the complex, as all hostile ships will have to warp in to that point. Keep your scanners active, always keep moving, and you should be able to handle just about anything that comes your way with a little teamwork.
  6. Know the hotspots. Never, ever, casually fly through Amamake; that’s just suicide. Know your routes. Do your homework. Use your map filters. Ignorance is as good as death.
  7. Don’t shoot your allies. For Pete’s sake, this isn’t your first time flying! I know they show up as reds on your overview but dammit how hard is it to look and see that those battleships you’re targetting are Minmatar! Think first, shoot second, reload third.
  8. Never trust the militia channel. One of the biggest mistakes you can make as a faction pilot is to communicate your intentions in the militia channel. High Command has been working for over a year now to eliminate the security leaks in the system with no success. You might as well target paint yourself for the Amarr if you broadcast there.
  9. Don’t open plexes in an uncontested system. It’s hard enough securing the vulnerable systems we already have. It drives me insane to see “hotshot” pilots out in uncontested systems, scanning down plexes and opening them. You’re doing the Amarr’s job for them. Stop it. See below for exceptions. ***
  10. Don’t expect to profit from war. While the politicians may, you will not. You won’t get paid much,if at all, you won’t often have time to salvage, and you will lose many ships and crews. War is bloody. That is all.

* Fleet Commanders are an exception to this rule. Often your FC will fly with implants that boost their leadership abilities, thereby benefitting everyone. 

** Depending on your skills and confidence, fly what you know works. Personally, I fly a Firetail during my military operations. This ship is almost unmatched in minor plexes, easily able to outmaneuver any frigates and destroyers you encounter.

*** Securing already open plexes in an uncontested system will prevent the Amarr from doing so. This will offer no victory points to a pilot, but can still be useful.

Well, still valuable starting tips though not as thorough as it could’ve been, in retrospect. I crumbled the document up in my hand, throwing it into the garbage; guess there wouldn’t be a need for it now with the Academy defunct.

Give thanks

In case you didn’t know, I’m Canadian, eh. This coming weekend is Thanksgiving. Since I was a child, I was always taught to give thanks out loud for the many blessings in my life.

I am thankful this year for:

  • My health – These last few years have been a stuggle, but it seems I finally have my health in order.
  • My career – I am fortunate to have such a wonderful position of employ. I enjoy my boss, my coworkers, and what I do for money in this world. 
  • My loving girlfriend – Her support, her patience, her tolerance of my passions and hobbies that consume so much of my time. She is an incredible partner, and she even reads my blog!
  • My best friend – Even though he died earlier this year, he is someone I am thankful for. The enrichment and joy he brought to my life are something I cherish daily with all my heart, and always will. I miss you terribly buddy. I am thankful you are at peace.
  • My family – Aren’t we all dysfunctional? And even though we don’t get together as often as we want, or talk as often as we should, we are always there for each other when needed.
  • God – I saved God for last because honestly, without Him, none of the above would even be possible.
As Roc Wieler, I am thankful for:
  • Corps – The continued support and encouragement of the corporations I have belonged to. Each one has been nothing but pleasant. Freeform Industries, the corp I belong to now, is perhaps among the best for this; their steady encouragement, support, and belief in all I can do is the foundation upon which I build my reputation.
  • CCP – Having come from other games, I have found CCP’s approach to our galaxy refreshing over the last two years.
  • Mynxee – I am thankful for my Hellcat panties available HERE
  • The Market – Without having been introduced to this wonderful tool, I never would’ve discovered the incredible source of income that sustains my war efforts.
  • PyjamaSam – Though his name makes me cringe in carebear-ism, he is a great developer, and friend. He has been instrumental in seeing my dream come to fruition, and adding things to it I never would have thought possible. Thanks Sam, for walking into my life.
  • My fans – Whether it’s been my blog, my 3D artwork, Capsuleer, our even my fleet commanding, I have been fortunate enough to have many who believe in me. While it’s a big responsibility, it’s a source of strength. Thank you.
And to show you just how very thankful Sam and I are, we’ve discussed it at length, and have a special treat for you below. 
It’s a “sneak peek” of the Main Menu interface redesign for Capsuleer v1.1. It is also featured in EVE-Mag’s interview with us, which I think is a good read. I’m biased of course. Find the article HERE.
Some things I would like to address about the image below:
  1. Initially, I wanted to release all main level categories, as we have finalized those. Sam, in his infinite wisdom, has pointed out that we really shouldn’t play our endgame, giving our competitors a distinct advantage over us. So, you see blank icons. Each release there will be one additional faded icon with imagery in it, to show you what is coming in the next release. That isn’t in this image.
  2. The reason for this redesign of the application is that it gives us a lot of freedom. We can add as many main level items as needed, and each main level item can have its own sublevel menu if needed. It really opens up the possibilities for the application, and I find that exciting.
Finally, I just want to encourage my readers to please comment on what you are thankful for. I read every single comment on my blog, and though I don’t always reply, I am always thankful for you taking the time to read my ramblings.
Happy Thanksgiving.

Capsuleer v1.0 finally released!

The universe is a cold, harsh place. It’s difficult to survive; even more challenging to succeed and profit. Any advantage a pilot can gain keeps them one step ahead of the competition.

Introducing Capsuleer, the definitive iPhone/iTouch Characater Management Tool for EVE Online. 

Capsuleer offers a beautifully designed, intuitive interface to quickly display all your relevant character data to you. Featuring artwork and icons from EVE Online, users will find themselves quickly familiar with the application, and immersed in its stunning appeal.

SCREENSHOT

What good is beauty without brains? Capsuleer features an innovative Import Control System that allows you to effortlessly bring all your accounts and characters data into the application with one easy step!

If you want to be more successful in EVE Online, Capsuleer is the application for you.

KEY FEATURES:

– No manual api key entry. Addition of accounts/pilots is handled via our Import Control System
– Import Control System doesn’t use “scraping” or any other security violating methods to get your character data from the EVE api.
– Smart Character application Management. If you enter 1 character into the app, the next time you add characters, it will only display your remaining two. If you enter 2 characters initially, the next time you add characters, it will automatically add the third.
– Easy to use, intuitive iPhone/iTouch interface.
– Per second real-time countdown timer with skill completion date and time in long format. (Thursday, September 11, 2008 @ 8:34 AM)
– Colour coded timer as visual warning for skill completion. (yellow = 25% time remaining, red= 10% time remaining)
– Displays Current Skillpoints and current ISK total.
– Displays EVE Online avatar.
– Previous state memory will load the last character you were viewing.
– Displays skill description of current skill training.
– Background images specific to each character’s race. (can be disabled in options)

NOTE: Active EVE Online account required.

DOWNLOAD IT FROM THE APPSTORE TODAY

We are currently in negotiations with the EVE player that owns http://www.capusleer.com In the meantime, please visit us at our temporary website at http://capsuleer.wordpress.com

Thanks to all the beta testers and everyone who has supported us. We already have great things in store for the next releases of Capsuleer!

The Cost of Immortality

It was difficult to choose a title for today’s musings. Masks, Game Face, Political Pawns, all applicable and all deserving of their own musing. Yet the content remains the same, so it is what it is.

We’ve heard it said many times, immortality is a gift. Hell, I’ve said it myself to motivate pilots. It’s a responsibility, a gift, an empowerment. It is also the worst curse a man could endure.

I was killed yesterday, in the blink of an eye. I got caught in an ambush and woke up in Hek before I knew what had happened. Another crew lost. Another group of men and women I hardly got to know. I find it difficult to even picture some of their faces. But that is not what I am referring to, callous as that makes me sound.

We’ve all experienced deep and personal loss. The loss of a loved one. We’re going to outlive them you know. We die in our ship; a fresh new body awaits to begin our lives anew. Our loved ones don’t share that luxury. Yes, there is the rare exception of capsuleers falling in love with each other, but for the most part, there is an inherent distrust even among allies. I am referring to civilians. Normals. What we once were.

I lost a loved one earlier this year. My best friend. The pain  of it still hits me regularly, and hits me hard. They say time heals. I say time makes you forget. I don’t want to forget him. I don’t want the pain to go away. How could you love someone so dearly only to let them pass from existence by not remembering every detail, every scent, every moment of who they are? It is a grave injustice.

Maybe one day I will join him. Despite our boasting, our immortality isn’t real is it. We can die just like anyone else if we’re caught outside our pod. You wouldn’t know it the way we act, brazenly warping into battle, rash actions causing the deaths of our crews on a regular basis. We are cold and heartless, us capsuleers. Perhaps that is why we are as hated as we are revered. God willing, I will never lose sync with my own humanity.

God willing. I wonder if it was God that willed our current cloning technologies. Perhaps it was in His design for us to be one step closer to Him through it, though I doubt He would smile on our application of it. Maybe the Jovians were wiped out because it wasn’t what God intended. Then again, I am sure there are many things God never intended. My own slavery as a child for starters. The deaths of my crews. Humanity as a whole massacaring each other for no truly inspired reason. God willing. I think not.

I think we’ve forgotten God. I think we’ve replaced Him with ourselves. I am not willing to do that. My best friend is no longer with me. I must believe he is with God. It is the only way I stay sane. It is the only way I sleep at night.

It is a steep cost. I wonder how long I will be able to afford it.

Submission

I know, I know, it sounds like a great story title doesn’t it? But no story again today. I will get back to writing soon I promise.

Apple requires a LOT in order to get an app passed. We have everything ready. Today is submission day.

The only thing that confuses me is they want a 512 x 512 icon of the application for the appStore homepage. When I look there, I don’t see a 512 x 512 square image anywhere. Maybe it’s just me. Either way, I am giving them what they want.

I figure “icon” means no small fonts, not a lot of type at all. Here is what they’re getting, so look for it on the appStore!!!

I will keep you posted as our application undergoes review.

Capsuleer – iPhone Application Release Candidate

Well, the wait is almost over. Capsuleer is in the Release Candidate stage. What does that mean? It means that our initial iPhone application for EVE Online has passed all stages of internal and external beta testing, and is now doing one more final round to a broader, private audience.

Release Candidate testing ends today. Should all go well, Capsuleer will be submitted to the Apple appStore tonight, and could be available as soon as this weekend. It’s very exciting for us!

No screenshots today. Nothing fancy to show. Instead, here’s a feature list:

CAPSULEER v1.0

– no manual api key entry. Adding pilots is as easy as sending an email to your phone.
– multiple account and multiple pilot one step entry. Select all your pilots, or any combination thereof, in one easy step.
– Smart Character application Management. If you enter 1 character into the app, the next time you add characters, it will only display your remaining two. If you enter 2 characters initially, the next time you add characters, it will automatically add the third.
– easy to use, visually pleasing interface.
– Realtime countdown timer with end date and time in long format (Thursday, September 11, 2008 @ 8:34 AM)
– Colour coded timer as visual warning for skill completion (yellow = 25% time remaining, red= 10% time remaining)
– Displays Current Skillpoints and current ISK total
– Displays EVE Online avatar
– Previous state memory. Will load the last character you were viewing.
– Displays skill description of current skill training
– Racial backgrounds per character (can be disabled in options)

Once the official application is released, details on what is planned for v1.1 will be announced. We would like to thank everyone for their support thus far and promise this app will deliver!!!

Please, spread the word!