Blog Banter #11 – Salvation

Welcome to the eleventh installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!

This month’s banter comes to us from Joe Brusati a long time reader of CrazyKinux’s Musing, who asks the following: CCP states that T3 Strategic Cruisers are just the start for the T3 line-up. In future Eve expansions what would you like to see as the next T3 ship type. Please be specific on details about what role this ship would play, cost of manufacturing, and the different modules that would be available for it, and of course you must give your T3 ship a name!

The dream was so vivid, so real, that I honestly believed it to be just that.

I had awoken from my slumber to the sound of my neocom buzzing. I haphazardly reached around my nightstand for it, until my club-like hand rested on it, thumbing it to life.

“What?” I asked groggily, one eye squinting, my sinuses full, having been pulled from a deep sleep.

I threw the blankets off of myself quickly, suddenly brought to full alertness by the news I had received on the other end of the line.

“I’ll be right there.” I said, disconnecting the call, my feet almost immediately finding their places in my boots.

Four minutes later, I had raced to my hangar bay.

There she sat, though I wasn’t quite sure what she was. She was sleek and beautiful like my Firetail, but held that muscular look of a Rifter.

My chief mechanic was grinning from ear to ear standing beside her.

“What have you done?” I asked in shock, my jaw hanging open in awe.

“Well ye been moanin’ fer months bout wantin’ somethin’ a lil more. So ere ya be lad. Ya gots more.”

Running my hand along the seams of the hull, I could tell that the ship was modular by design, but still it was a work of art.

“What’s it do?” I asked.

“She be whateer ya wants her ta be; the perfect woman.” My chief mechanic replied. “Right now, she’s setup for the Dusters, and she’s mighty good at it I might add. But she can be stripped and refit in under an hour for whateer ya needs at the drop of a hat.”

He handed the spec sheets for it.

Configurable high, medium and low slots. Adjustable weapon mounting points. This ship was a technological marvel.

I flipped through the schematics until I laid my eyes on its current dropship configuration. Inertial compensators, atmospheric aerodynamics, ground and air assault turrets, able to hold a full squad of marines… and the entire fit was under 20 million isk. I liked it very much.

“In and out in under two minutes.” My chief mechanic hollered, his toothy grin growing even wider.

“I don’t know you keep doing stuff like this, but damn.” I replied.

I had recently volunteered to aid the ground troops in my downtime, my own personal penance for the loss of Daul Halwick, but had immediately noticed several inadequacies with the infantry ships.

This ship would solve all those problems. She was … Salvation.

I awoke the next morning, melancholic over the loss of Daul versus the exhilaration I had felt over that ship.

What the hell was a “Duster” anyway?

Blog Banter #10 – Shellfish

Welcome to the tenth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!
 
This month’s banter leans a little, OK a lot, on the academic side. It comes to us from xiphos83 of A Misguided Adventurer, who asks the following: ” Victor Davis Hanson argues that western culture, comprising of ideals such as freedom, debate, capitalism, and consensual government, are what make western society so successful at waging war. These ideologies create a warrior who’s direct participation in government, ability to think freely, and desire to remain free, fights harder and is willing to suffer more than his conscripted foe. Though a military must remain a structured oligarchy to fight a war effectively, why in a world where military conflict is as familiar as breathing are there so few alliances that embrace these ideologies when governing their members?”

The fundamental flaw in this month’s banter topic is trying to compare this particular aspect of real life theology to a multiplayer gaming universe.

In real life, everything said in this banter topic can be true. It is an ideal to which many strive.

Ingame, the difference is really quite simple. I play my game in the way that I see fit. If I find it fun, I do it. If I don’t want to do it, I don’t have to.

As long as I pay my monthly subscription fee, I can be as selfless or as selfish as I want.

This is why corporations fail.

EVE Online is ultimately a game. It is not a job. In fact, I know a few players who dread logging in at times because it can feel like a part-time job, consuming all our free hours, sucking us into its ever evolving depth.

Let’s look at a corporation CEO. They more than likely formed the corp because they had an idea of how they wanted to play the game. They wanted to run a corp and thought it would be fun to see things go their way. Or they may have formed the corp with like minded friends, either from real life, or ingame.

No matter how noble the cause may be, we all have our own idea on how to reach the objective. Because we are not forced to work together, ultimately we can choose to walk away at any point in time. Eve will still be there. We can join another corp, or not; the choice is up to us.

We are all equal in Eve. That is something the real world cannot offer.

The politician, the soldier, the worker; everyone has someone they answer to, even the President of the United States. We must perform our duty, or we are removed from that post. Period. The consequences are much more severe in real life.

Is that to say there hasn’t been, or cannot be successful alliances in Eve? Of course not. Some alliances have shown great success, having thousands of like minded players working towards several smaller goals, driven by one overarching objective. And because it offers fun to its members, it can succeed.

Democracy fails in Eve ultimately because we each have our own story to tell, our own game to play, and at the end of the day, what are you really paying for? The ability to login to a game to have someone else tell you what to do? I have a job for that where they pay ME to tell me what to do. I don’t really need that from a game, thank you very much.

A game is meant to entertain, to relax, to be fun. Maybe that makes me selfish. Maybe it makes us all the same.

Fly safe.

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