Homogeneous

Well, it’s been a few weeks now since the release of Incarna, and I’ve had some time to cool down and try to look at things objectively, not that I wasn’t before. Let’s begin.

Every MMO I have played has thrived on two things: grinding, and being unique. While ultimately there are never enough player options in any game to be 100% different from any other player in appearance and possession, many MMOs go to great lengths to create a truly unique player experience. In the end, it’s those unique memories that keep us playing a game, and look back at it fondly when our time there is done, or resent the game, rage quit, and trash it across the interwebs. Continue reading