Back to Basics

“Morning, General. What system you in?” I said to Sasawong as I undocked from the Republic Fleet station in Dal. 

“Amamake.” he responded, the single word spat like a profanity from his lips.

I urged the Ripsack, my Rifter class frigate towards the Amamake jumpgate. I still had over a billion isk worth of implants in my head foolishly, knowing eventually my luck would run out and I would get podded. I kept meaning to create a jump clone nearby for my little adventures, but always rationalized and justified the skill training time bonuses to myself. I could save seven days of my life in training time with these implants in; that made it worth my while. 

I urged the frigate forward once aligned, and sped towards the jumpgate to Amamake.

“Want some company?” I asked, knowing full well Sasawong would enjoy me as his wingmate. We hadn’t flown together in a long while, but he was one of the most efficient and enjoyable pilots I had ever flown with. 

“Negative. Gate to Amamake heavily camped.” he replied, and my heart sank. I was already enroute, warping to a zero distance from the gate; if I was lucky, I might be able to slip through.

I exited warp ready and able, thanks to the intel from the General. Immediately my overview identified and sorted the two dozen hostiles in front of me. I overheated my afterburner, and sped for the gate, thankful for the speed the frigate boasted.

I hadn’t been targetted; maybe I would get lucky. No sooner had the thought entered my head than Aura started blaring warnings of target lock; too many to count; far too many to deal with on my own in a frigate.

I activated my damage control systems, hoping the extra percentage boosts to my resists would be enough to cover the 800 meters to jump range.

I was quickly triple webbed, slowing me greatly, making that 800 meters seem light years away. My shields quickly fell, the 400mm rolled tungsten armour plates my last defence.

I targetted the nearest enemy but didn’t fire, knowing to do so would flag me as a hostile to the jump gate, insuring my demise.

As I watched the armour plates buckle and strain, finally falling apart at the seams, I realized I was doomed either way, and prepared to warp away in my pod. 

The Ripsack exploded, and I urged the pod forward into warp, except I never made it. Their pilots were performing admirably well, and they had a webber on standby whom quickly snagged my pod.

Seconds later I awoke in my clone vat.

I had nobody to blame but myself, as was usual. It was reckless and foolish to not scan in the direction I was flying, knowing what a cesspool Amamake typically was. It was foolish of me to fly at all with implants in my head when I was a war target to the Amarr.

The only thing I was thankful for was that I hadn’t taken my 120 million isk fit Firetail class faction frigate as I had originally been considering.

I pulled on a pair of pants from a nearby clothing closet I kept in the clone chamber, and wore a form fitting cut-off tee that bore the slogan “Made from 100% recycled awesome.” It seemed apropro to me when I purchased the shirt.

I checked my accounts, realizing with further self-loathing that I couldn’t even cover the cost of the lost implants currently. My expenditures had far exceeded my earnings of late. 

I contacted my hangar bay, and had them prep another one of my Rifters. 

As I headed towards my ship, I felt relieved in a perverse sort of way. There was an inherent freedom in being without implants; you had less to lose, and therefore risked more. And sometimes, the bigger the risk, the bigger the reward, providing that risk wasn’t completely without thought of course.

As I inserted myself into my new pod aboard the Rifter and undocked, I was actually somewhat giddy, having not been this excited by the hunt in months. 

Today was going to be a fun day. Payback is always a bitch.

6 responses to “Back to Basics

  1. LOLWut? If you warped to 0 at a gate, why’d you have to burn toward it?! Why couldn’t you immediately jump when you dropped out of warp? No way they should’ve had time to lock you if you did that…unless for some bizarre reason you landed just shy of the gate…and even when that rare weirdness happens, its usually just a few 10s of meters shy of jump range. Even in a frigate you ought to be able to make that distance and jump before any appreciable damage could be done.

    Just sayin.

    • Yeah, bothered me too as I rubberbanded a couple of times back to around 7k.

      Trust me, I kept hitting warp both when I was in my ship, and when in my pod, and I don’t think any of it registered even once.

      • Ah sounds like a buggy situation then. You should petition it! Perhaps the logs which the devs have access to would show a time sequence indicating something buggy was going on.

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